![]() Quake 2, in the other hand, also suffers the monochromatic problem, except everything is orange instead of brown. Was Quake's lack of color a result of engine limitations? Hexen 2 uses the Quake engine and is pretty colorful. couldn't hold a candle to unreal 1, even quake 2 couldn't.hint: use color dumbasses.Īnonymous Mon May 6 07:26:43 2019 No.5552948 also no interactivity compared to duke, no functioning mirrors, no moving subways / vehicles (or driveable vehicles if you include shadow warrior / later games, but at that point you might as well compare it to Chasm the Rift which is much better than Quake), just generally too much fucking brown dogshit puke everywhere. quake truly was a product of the "2d to 3d" era and the game would've been much more presentable if made with sprites rather than 3d. blood wasn't a fucking block, explosions weren't fucking chunks of blocks, textures didn't look like shit when you got up close to them, etc. Quake is much more playable and enjoyable now, but at the time, believe me, duke3d was infinitely better. Quake somehow managed to have even more brown/grey/green lack of variety (aside from the blue levels I guess), and even LESS continuity between episodes, under a poor guise of "lol dimensional portals lol" If you made this thread saying "admit heretic/hexen/blood/duke3d/shadow warrior" were better games, I'd be inclined to believe you weren't just trolling, but quake was shit. Quake has tons of cut content and unambitious design that was constrained. >5552860 Quake has terrible level design. ![]() And only two of them are actually useful for the bulletsponge enemies that this game is filled with.Īnonymous Mon May 6 07:16:48 2019 No.5552937 >5552860 >Monochromake >good It has 5 weapons, and upgrades for them, that's it. Later iterations of the Unreal engine are good, but the original is terrible.Īnonymous Mon May 6 07:14:25 2019 No.5552935 ![]() >5552914 It's the other way around, Unreal is an awesome game, but it's engine is garbage. >5552891 The only good thing Unreal gave us was a solid engine for much better games to work with. It has level design on the same level as Doom but it's one of those things that isn't immediately fun until you're already pretty good at it I think.Īnonymous Mon May 6 06:14:05 2019 No.5552891Īnonymous Mon May 6 06:42:39 2019 No.5552914 >5552882 See I was like this too but I forced myself to complete Quake and even played a few mods. Doom still feels good to play and just about everyone agrees.Īnonymous Mon May 6 06:09:46 2019 No.5552884Īnonymous Mon May 6 06:11:36 2019 No.5552886 Verticality doesn't suddenly make a perfectly average game good. Nothing about it stands out except at the time the graphics. The level design is bland, enemies are dumb even by mid 90s standards, the weapons are generic, and it never tries to be anything but a completely passable but bland experience. I've played Doom probably 30 times front to back, I still haven't finished the second act of Quake. Skip ahead about 20 years, tried it again a few months ago. >5552860 I played and loved Doom from the beginning. Colorful action that makes you feel like a powerhouse who can burst through hundreds of enemies quickly is fun immediately, whereas appreciating the vertical design and well-thought out, complex but interesting levels of Quake takes time and is not immediately as fun. That's about as far as I'm willing to go as a hardcore doom autist.Īnonymous Mon May 6 05:55:02 2019 No.5552865 ![]() When will Doom autists finally admit that Quake was and still is a much better game? Why the fuck would idolize an FPS with no verticality? >Īnonymous Mon May 6 05:53:33 2019 No.5552862
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